![]() You just sold this game to me with your comment about 1st player advantage ![]() Originally posted by Reality:Not sure this can really be answered in a short way.įirstplayer advantage is usually tackled on a map by map basis, some maps outright give p2 one of their villages pre-claimed, but most often the Time of Day mechanic is the most important thing, as the damage to health balance of the default factions generally forces both players to wait until they can form decent lines before the "real" first skirmish which does a lot to equalize things, as well a maps that have very strong incentives to split initial recruits into two or more areas. However, using such strategies against humans is easily counterable on any decent map, and I think Wesnoth can turn into a pretty explosive game rather than a defensive game in many reasonable situations.įirstplayer advantage is usually tackled on a map by map basis, some maps outright give p2 one of their villages pre-claimed, but most often the Time of Day mechanic is the most important thing, as the damage to health balance of the default factions generally forces both players to wait until they can form decent lines before the "real" first skirmish which does a lot to equalize things, as well a maps that have very strong incentives to split initial recruits into two or more areas. the time limits on the later campains (set to hard) help with this, but not because the AI actually manages to counter it, sadly. In general - I think a dumb "tank and spank" or "lazy HP rotation" can force through the AI in most campaigns. Against the AI, you can get away with it if using them on a standard MP map, although campain maps usually script them a little or give them a resource buffer. "Unloading" on someone kind of naturally leaves your units with more than 2 slots open (due to needing to surrond the 6 sides of a hex and hence no longer have your units protecting each other, so it isn't particularly free. Indefinate kiting is kind of a sub-par defensive option (outside of avoiding enemy time of day advantage) because trapping enemies that do attack into you with the zone of control is more useful.Īdditionally, the factions will be using units with different amounts of movement, and most of the good maps support relelvant "multiple front" potential which means that a back and forth on the main line isn't something that can alway be waited out. In this game, attacking spends all remaining AP, so doing it will always leave your unit adjacent to the enemy which can prevent further attacks on them on the same turn depending on how many slots they have open. ![]() Not sure this can really be answered in a short way. If this game does manage to eliminate the engagementdisadvantage.is there something to counter the firstplayer advantage too in multiplayer?This game has recourcemanagement so the first player has a natural advantage by always getting his recources first and beeing able to spent them first.He can also secrure the map a bit better with that 1 turn initiative This somehwat hurts the strategic deph.although all units are different it comes down to a very simple strategy:determine the enemys influence range,position your army just outside of it,let the enemy come,unload all your damage abilitys into him and move forward a bit until you face another group of enemys to repeat Many TB PVE games didn,t deal with this issue at all,making me believe they were designed around the idea that the player always kites the AI and makes the Ai engage first to put it at a disadvantage: What did The Battle for Wesnoth do to deal with this? If both sites would play optimal they would never engage each other since the site that moves closer first won,t be able to attack much because most AP were spent on movement while the defender can now use all his AP to attack. ![]() Units obviously need to spent AP to get to the enemy.This means the attacker is at a disadvantage-he has to spent AP to get to the enemy without beeing able to attack himself if the enemy kited properly. This is a problem all TB games with a map you can move on face: the engagementdisadvantage
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